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Skills Matter: F# Intro Talk Material - Slides & Code Samples

Thanks to everyone who made it down to Skills Matter on Tuesday for Scott Cowan's Lucene.Net talk and my F# Introduction talk. There was a great turnout, with more chairs needing to be brought in, plus some excellent questions, and also a good group for the pub after. My slides are attached to this post and a video/podcast should be available soon here: 

I have also put the code samples from my F# Intro talk up on the F# Wiki:

  • fsweet sample WFP Twitter client script (<200 lines)
  • Mastermind sample WPF mini-game (<300 lines)

Below a screen shot of the fsweet script, showing a Twitter friends timeline, used to make a live Twitter update during the talk. 

screenshot of fsweet F# Twitter client

FSharpIntroduction.pptx (376.59 kb)

fsweet.fsx (8.58 kb)

Announcing My F# Introduction Talk on Tuesday 19th May, 2009 @ Skills Matter in London

This talk is intended to provide a quick introduction to the language for existing developers, along the way comparing features with other programming languages including C#, C++ and Python. Expect plenty of code samples culminating in a playable mini-game written with F# in less than 300 lines!

Register free here: 

My previous F# talks 

My public F# game samples

Mastermind F# WPF Game Sample

While playing around with the F# September CTP over the last week, I made a short, <300 lines, implementation of the Mastermind board game using some Windows Presentation Foundation (WPF) controls. I've been impressed with the integration of F# with Visual Studio 2008 with project references and property pages now in place. It also seems pretty easy to wire up a usable UI using the WPF controls event without XAML. Anyway you can view the source on the F# wiki or download it below and have a play.

Mastermind.fs (13.69 kb)