Phillip Trelford's Array

POKE 36879,255

Loan calculator

Yesterday I came across a handy loan payment calculator in C# by Jonathon Wood via Alvin Ashcraft’s Morning Dew links. The implementation appears to be idiomatic C# using a class, mutable properties and wrapped in a host console application to display the results.

I thought it’d be fun to spend a few moments re-implementing it in F# so it can be executed in F# interactive as a script or a console application.

Rather than use a class, I’ve plumped for a record type that captures all the required fields:

/// Loan record
type Loan = {
   /// The total purchase price of the item being paid for.
   PurchasePrice : decimal
   /// The total down payment towards the item being purchased.
   DownPayment : decimal
   /// The annual interest rate to be charged on the loan
   InterestRate : double
   /// The term of the loan in months. This is the number of months
   /// that payments will be made.
   TermMonths : int


And for the calculation simply a function:

/// Calculates montly payment amount
let calculateMonthlyPayment (loan:Loan) =
   let monthsPerYear = 12
   let rate = (loan.InterestRate / double monthsPerYear) / 100.0
   let factor = rate + (rate / (Math.Pow(rate+1.,double loan.TermMonths) 1.))
   let amount = loan.PurchasePrice - loan.DownPayment
   let payment = amount * decimal factor


We can test the function immediately in F# interactive

let loan = {
   PurchasePrice = 50000M
   DownPayment = 0M
   InterestRate = 6.0
   TermMonths = 5 * 12

calculateMonthlyPayment loan


Then a test run (which produces the same results as the original code):

let displayLoanInformation (loan:Loan) =
   printfn "Purchase Price: %M" loan.PurchasePrice
   printfn "Down Payment: %M" loan.DownPayment
   printfn "Loan Amount: %M" (loan.PurchasePrice - loan.DownPayment)
   printfn "Annual Interest Rate: %f%%" loan.InterestRate
   printfn "Term: %d months" loan.TermMonths
   printfn "Monthly Payment: %f" (calculateMonthlyPayment loan)
   printfn ""

for i in 0M .. 1000M .. 10000M do
   let loan = { loan with DownPayment = i }
   displayLoanInformation loan


Another option is to simply skip the record and use arguments:

/// Calculates montly payment amount
let calculateMonthlyPayment(purchasePrice,downPayment,interestRate,months) =
   let monthsPerYear = 12
   let rate = (interestRate / double monthsPerYear) / 100.0
   let factor = rate + (rate / (Math.Pow(rate + 1.0, double months) - 1.0))
   let amount = purchasePrice - downPayment
   let payment = amount * decimal factor

Case for VB.Net vNext

Following up on the last Roslyn preview way back in 2012, this week saw the availability of a new preview with a more complete compiler along with a few new language features for C# and VB. A lot of inspiration for these features seems to have come from the F# language.

The C# interactive shell from 2012 appears to be missing, perhaps ScriptCS is expected to fill this space, or you could just use F# interactive which already exists in Visual Studio.

On the language features side, C# 6 gets primary constructors for classes, heavily inspired by F#, and using static which brings parity with Java and VB.Net.

For me VB.Net gets the most interesting new feature in the form of Select Case TypeOf. which provides the first steps towards pattern matching.


Taking a hierarchy of shapes as an example:

Public MustInherit Class Shape
End Class

Public Class Rectangle
    Inherits Shape
    Public Property Width As Integer
    Public Property Height As Integer
End Class

Public Class Circle
    Inherits Shape
    Public Property Radius As Integer
End Class

Sub Main()
    Dim shape As Shape = New Rectangle With {.Width = 10, .Height = 10}
    Select Case shape
        Case r As Rectangle When r.Width = r.Height
            Console.WriteLine("Square of {0}", r.Width)
        Case r As Rectangle
            Console.WriteLine("Rectangle of {0},{1}", r.Width, r.Height)
        Case c As Circle
            Console.WriteLine("Circle of {0}", c.Radius)
    End Select
End Sub

The functionality is still quite limited and quite verbose in comparison to say F# or Scala, but I feel it’s definitely an interesting development for VB.Net.

For comparison here’s an equivalent F# version using discriminated unions:

type Shape =
    | Rectangle of width:int * height:int
    | Circle of radius:int

let shape = Rectangle(10,10)
match shape with
| Rectangle(w,h) when w=h -> printfn "Square %d" w
| Rectangle(w,h) -> printfn "Rectangle %d, %d" w h
| Circle(r) -> printfn "Circle %d" r


Pattern matching can be really useful when writing compilers, here’s a simple expression tree evaluator in F#:

type Expression =
   | Factor of value:int
   | Add of lhs:Expression * rhs:Expression

let rec eval e =
   match e with
   | Factor(x) -> x
   | Add(l,r) -> eval l + eval r

let onePlusOne = Add(Factor(1),Factor(1))

VB.Net vNext can approximate this, albeit in a rather more verbose way:

Public MustInherit Class Expression
End Class

Public Class Factor
    Inherits Expression
    Public Property Value As Integer
    Sub New(x As Integer)
        Value = x
    End Sub
End Class

Public Class Op
    Inherits Expression
    Public Property Lhs As Expression
    Public Property Rhs As Expression
End Class

Public Class Add
    Inherits Op
End Class

Function Eval(e As Expression) As Integer
    Select Case e
        Case x As Factor
            Return x.Value
        Case op As Add
            Return Eval(op.Lhs) + Eval(op.Rhs)
        Case Else
            Throw New InvalidOperationException
    End Select
End Function

Sub Main()
    Dim onePlusOne As Expression =
        New Add With {.Lhs = New Factor(1), .Rhs = New Factor(1)}
End Sub


It will be interesting to see how VB.Net vNext develops. I think first-class support for tuples could be an interesting next step for the language.


Microsoft’s Build 2014 conference is currently in full flow, one of the new products announced is Orleans, an Actor framework with a focus on Azure.

There’s an MSDN blog article with some details, apparently it was used on Halo 4.

Demis Bellot of ServiceStack fame, tweeted his reaction:

I retweeted, as it wasn’t far off my initial impression and the next thing I know my phone is going crazy with replies and opinions from the .Net community and Microsoft employees. From what I can make out the .Net peeps weren’t overly impressed, and the Microsoft peeps weren’t overly impressed that they weren’t overly impressed.

So what’s the deal.


Erlang has distributed actors via OTP, this is the technology behind WhatsApp, recently acquired for $19BN!

The JVM has the ever popular Akka which is based heavily on Erlang and OTP.

An industrial strength distributed actor model for .Net should be a good thing. In fact Microsoft are currently also working on another actor framework called ActorFX,

The .Net open source community have projects in the pipeline too including:

There’s also in-memory .Net actor implementations with F#’s MailboxProcessor and TPL Dataflow. Not to mention the departed Axum and Retlang projects.


From what I can tell, Orleans appears to be focused on Azure, making use of it’s proprietary APIs, so there's probably still a big space for the community's open source projects to fill.

Like Demis I’m not a huge fan of WCF XML configuration and code generation. From the Orleans MSDN post, XML and code-gen seem to be front and centre.

You write an interface, derive from an interface, add attributes and then implement methods, which must return Task<T>. Then you do some XML configuration and Orleans does some code generation magic for hydration/dehydration of your objects (called grains).

Smells like teen spirit WCF, that is methods are king, although clearly I could be reading it wrong.

From my limited experience with actors in F# and Erlang, messages and message passing are king, with pattern matching baked into the languages to make things seamless.

Initial impressions are that Orleans is a long way from Erlang Kansas…

The Good Parts

Building a fault-tolerant enterprise distributed actor model for .Net is significant, and could keep people on the platform where they may have turned with Erik Meijer to the JVM, Scala and Akka otherwise.

Putting async front and centre is also significant as it simplifies the programming model.

C# 5’s async is based on F#’s asynchronous workflows, which was originally developed to support actors via the MailBoxProcessor.


Underneath, Erlang’s processes, F#’s async workflows and C#’s async/await are simply implementations of coroutines.

Coroutines are subroutines that allow multiple entry points for suspending and resuming execution at certain locations. They’ve been used in video games for as long as I can remember (which only goes back as far as the 80s).

Coroutines help make light work of implementing state machines and workflows.


In Erlang messages are typically described as named tuples (an atom is used as the name), and in F# discriminated unions are typically employed.

Orleans appears to use methods as the message type, where the method name is analogous to an Erlang atom name, or an F# union case name and the parameters are analogous to a tuple. So far so good.

Where they differ is that return values are first-class for methods, and return values feel more like an RPC approach. In fact this is the example given in the article:

public class HelloGrain : Orleans.GrainBase, IHello
  Task<string> IHello.SayHelloAsync(string greeting)
    return Task.FromResult("You said: '" + greeting + "', I say: Hello!");

Also current wisdom for C# async is to avoid async void... which is why I guess they’ve plumped for Task as the convention for methods with no return value.


.Net’s built-in binary serialization is bottom of the league for size and performance, hopefully alternative serialization libraries like Google Protocol Buffers will be supported.

Judge for yourself

But these are just my initial impressions, try out the samples and judge for yourself.